Pumpkin Jack offers Halloween Fun, Plus Ray Tracing and DLSS

Pumpkin Jack offers Halloween Fun, Plus Ray Tracing and DLSS

Nvidia’s adoption of ray tracing and DLSS technology is starting to take off, thanks in part to the sudden increase in support from Engine 4. Last week, there was a blog post about Nvidia 20 games are still set to be released in 2020 This will include ray tracing and / or DLSS support. This is probably in addition to dozens or so of games that already support the technology. Some of these games are popular titles, e.g. Cyberpunk 2077 And Watch Dog Army. Others, not too many, but one that caught my eye Pumpkin Jack, The only developer effort that has been in the works for four years.

First of all, you should know that I studied computer science and my dreams of making games came back in my younger days. Then I realized it was hard enough, life took over with me, and after working for a few years as a software developer and then an IT person, I ended up being a technical journalist. So when I see a good quality game by a single person, I am always impressed. I approached Nicholas Masonier to ask some questions about the whole process, especially ray tracing and DLSS support. There are technologies that often seem to cause issues for big-time developers, so I wanted to know more about how easy / difficult it was for them to work.

About the author: Seth Grace

"Social media trailblazer. Music junkie. Evil student. Introvert. Typical beer fan. Extreme web ninja. Tv fanatic. Total travel evangelist. Zombie guru."

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