GameSpot investigation reveals problematic backstory for abandoned Blue Box

GameSpot investigation reveals problematic backstory for abandoned Blue Box



Website gamespot released an article that brings an investigation into the Abandoned’s Blue Box game studio.

The article is long and contains a lot of information. However, much of the beginning is information we already know. What’s new are the following points:

  • There is an exclusive chat group run by Hassan Kahrman himself. He selects the people who participate in that chat and send an NDA (document you sign confirming that you will not disclose what is said);
  • Kahraman often argues with the group, revealing what is being done. There are times when he “bursts out with anger” and then later apologizes, saying he is under a lot of stress;
  • hey audio case on website, which Kaharman says was a hack, came from this group. He hosted it on the website to show the selected people and it got leaked from there. Not to say that the group existed, he coined the hacking story;
  • Mysterious Audio, available now youtube, was mistranslated into Japanese, as if using a program such as Google Translate. Sources felt that the use of Japanese was another way Kahrman chose to rely on Kojima’s theories, even as he simultaneously refuted them. The audio pertains to the “Zero Cell” plot that Kahrman was making at the time, which sources say sounded like a cheap copy. metal Gear Solid;
  • As for the group, Kahrman curses all potential partners of “scandals”. Whether they are co-developers with their Summer Game Fest or even GamesRadar with Geoff Keighley or the Future Games Show;
  • Kahrman sought to form a working and romantic relationship with a member of the group and promised to pay the studio for work done on artwork related to the game’s PlayStation trophies after receiving revenue for the release. He said in March 2022 that he planned to meet a potential business and romantic partner in person two months later, when he would be “free”, which Kahraman believed would be the prelude to the game by then. One of several splits in group chats has left the pair socially and professionally separated, and according to sources, they haven’t spoken since;
  • In another situation, Kahrman asked one member of the group to act as his sending mate, stores some of the final physical copies of the game in the US to avoid Kahrmann finding a storage facility traveling from the Netherlands to the US. He offered to pay the fan $1,500 for this, which he said would cover expenses with some remaining “profit” money, and set them up with a Blue Box Game Studios email address so that he could join Sony. to correspond with. He admitted that the final details, including the payment, are yet to be determined. A few days after sending the fan to fill out a Sony Interactive Entertainment form, which also included his home address, Kaharaman rescinded the awkward agreement;
  • Amazingly, the youngest person in the group was only 12 years old and was described by other members as loud and rude. On one occasion, while the group was chatting at a PlayStation Voice party, this young fan asked another member of the group to kill himself, while Kahrman remained silent by his side. Other members consoled the person privately and expressed disappointment that Kahraman had done nothing about it;
  • Since last fall, the group has gone through several iterations, but they’ve maintained a general formula: It’s been “toxic.” What started out as a place for eager fans to socialize with a game’s developer has become more like a pledge of loyalty and confidentiality to someone who behaves in suspicious ways. Sources say the members felt they should support the game and admired Kahrman in between tours of Rainbow Six Siege with him – a game he often invited some of them to play late at night – or they could leave;
  • Kahrman will share something the group will not be impressed with and will likely leak it to several outsiders as well, when Kahrman says she was just testing her loyalty and isn’t content. abandonedSo I This began to happen more after the Zero Cell audio leak, at which point Kahrman became more suspicious of the members of the group;
  • Kahraman used to tell the group that he was actively working abandoned, but as time passed, he could not show anything that seemed real or concrete, even the often self-imposed deadlines, disappeared. For example, after saying that he had a workday planned for, that day would come and go without any further development;
  • Sources say Kahraman eventually admitted to the PSN group that abandoned not in development, but to date is claimed to have a playable prologue. As mentioned earlier, the sale of this prologue is intended to fund the entire game and attract investors, but the content shared with the private group only created confusion. They promised play tests, sometimes even to one person in the group, but no play tests were actually presented;
  • Some members joked that the game should be called “Wallbadone” because all that Kahrmann showed them were the walls of the game and nothing else. Those close to the situation question how much progress is actually being made even in the preamble;
  • A PlayStation representative did not respond to GameSpot for comment. Kahrman declined to comment.
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About the author: Raven Weber

Musicaholic. Unapologetic alcohol maven. Social media expert. Award-winning coffee evangelist. Typical thinker.

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