There will be six graphics modes on PS5 in Tokyo • Eurogamer.pt

There will be six graphics modes on PS5 in Tokyo • Eurogamer.pt

Ghostwire: Tokyo is just days away from release — on March 22, the new game from the creator of Resident Evil is coming to PC and PS5 (as a temporary console exclusive).

As the date draws closer, new details are emerging about the game and the latest one suggests that Ghostwire will have 6 graphics modes available on the PS5.

This information was shared by the website MP1ST After spending some time with the game and you can see the six graphic modes already below:

quality mode In this mode, the game runs at 30fps with 4K resolution. Additional features such as ray-tracing imagery will be present, along with other graphical improvements.

performance mode – For those who prefer fluidity over beauty, this is the perfect approach, as GhostWire will run at a cap of 60fps. Of course, this means that the graphics will not be as beautiful, for example losing ray-tracing in real time.

High frame-rate quality mode – This mode is the same as the previous one, the only difference is that it has no frame cap, running between 40-50 fps. However, the site does not recommend this mode due to the screen bursting.

High frame-rate display mode – This mode is similar to the other, with the only difference being that it is not limited to 60 fps, but can reach higher values. As in the previous mode, the screen is tearing.

High Frame-Rate Quality Mode with V-Sync / High Frame-Rate Display Mode with V-Sync – The last two modes work like HFR Quality and HFR Performance modes, the only difference being V-Sync is on.

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On a final note, the site indicates that a patch will be issued with the release to address the screen-tearing issues.

About the author: Raven Weber

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