Director of elden ring, Hidetaka Miyazaki, said. remake of demon spirits PS5 has put its team under extra pressure to improve the graphical fidelity of its new game.
Bluepoint’s PS5 title was one of the highest-rated games of 2020 and received much praise especially for its visuals, which many considered a milestone for next-gen console games.
Talking about the latest issue of Age Magazine, which is now for sale, From Software designers revealed that they did not play Bluepoint’s remake of their 2009 title, but suggested that its impact was felt by the development team. elden ring,
“Yeah, I’m pretty sure our graphic design team felt that pressure more than anyone else,” he said in the magazine, written by the website. VGC, when asked whether the graphic fidelity of demon spirits This created additional pressure for his team.
“And not only with elden ringBut we all create with games. Graphic fidelity isn’t something we take for granted. What we ask for on the graphical side depends on the systems and requirements of the game itself, and has a lower priority than other development elements. So this is always an area where I feel a little sorry for my graphics team, because I know they work really hard. and they worked hard elden ring – Our graphics systems team and our programmers have pushed many new features to create the most beautiful games we’ve ever made,” comments Miyazaki.
Miyazaki explained he didn’t play the PS5 version demon spirits Because he doesn’t like to see his creations again. “Like you said, I wasn’t directly involved in it, and I didn’t actually remake it. demon spirits, But that’s because I don’t like to play the games that I played before,” he explained.
“It brings up a lot of old feelings, a lot of old memories, and it gets a little overwhelming, and it doesn’t make you want to play anymore. That’s why I didn’t play the remake of Demon, but I’m really glad to see that it has a facelift, these new current-gen graphics. It was an old game, so looking at it that way and playing new players was definitely something I was very happy about. It was a tough game at the time, with relatively difficult development, so I was concerned that new players would not like it the same way. It was a concern for me when it was re-released, but, you know, in the end, I’m really happy to see the response and happy to see people like it,” commented Miyazaki.