open world games design Ubisoft Generate criticism from users for leaving maps (in, legends) full of icons and/or interesting missions. when the publisher “Scalar” project announcedWith the aim of creating a “big, rich world”, fans expressed concern about what this meant for the company’s games. Now, the company recognizes that the games don’t have to be any bigger.
in an interview with sportsindustry.bizUbisoft Stockholm director Patrick Bach, who is part of the “Scalar” team, said the technology won’t force devs to build bigger worlds, as it aims to address constraints rather than guide the design.
Do we need sports to grow up? No. Would some titles benefit from being bigger? Yes. No part of the game needs to be guided by ‘more is better’. It’s technology, not what determines what games you make, but there are games that would benefit from being bigger, more detailed, capable of scaling up, and bigger than they are today.
When the “Scalar” project was announced, the French publisher promised: the technology would still make it possible to update the open world in real time and populated by a large number of players.