The rumor was released by Coreteks, a channel with a history of leaks about AIIMS
Much has been speculated about the response to FidelityFX Super Resolution (FSR) AMD Para o Deep Learning Super Sampling (DLSS) da NVIDIA. To add more fuel to the fire of rumors, a YouTube channel named Coreteks has released information that has not yet been officially confirmed, but could possibly mean that the beginning of this valuable resource is not that far away.
As rumored, the company has already made the technology available to some developers, and it will be launched soon – June 2021. Details on performance gains have not yet been released – it’s just stated that “performance looks good”, but without measurement numbers for comparison.
Unlike DLSS, which runs at the end of the graphics pipeline, FidelityFX Super Resolution will be used first, not as much as the development team and eliminating the need for artificial intelligence training. The desired end result will be obtained more easily, making it possible for the players as soon as possible for the technology.
Officially, it was stated by AMD that the FSR would be launched later this year; However, this information setting the date for June lacks definitive sources – despite the aforementioned YouTube channel’s positive track record.
– Release after advertisement
Cortec also commented that the features of the FidelityFX toolkit would be compatible not only with the company’s video card, but also with Nvidia’s hardware. While this is not impossible to happen, only time will tell if AMD is interested in providing a customization package that also improves the performance of the competition.
The main difference that many consumers expect from FSR is that it ultimately makes ray tracing on the AMD graphics card more functional and accessible, enabling the game to run with a good frame rate per second (fps), so that a New visual effects were added with good fluidity to make it possible to enjoy with – like DLSS, primarily 2.0, with plates in the RTX segment.
Minimal negative effects on image quality and optimized performance are basically two factors that make this technology a long-awaited innovation not only for those playing on PCs, but also on current-generation consoles – the Xbox Series S | X and PlayStation 5.